| Dynamite | Assault | 3 | Sticks of dynamite that can be placed and detonated on demand. Effective against structured, vehicles and infantry. |
| Anti-Tank Grenade | Assault, Tanker | 2 | This bundle of grenades will detonate upon contact with a vehicle to deal significant damage |
| Anti-Tank Mine | Assault | 3 | Anti-Tank Mines that will explode and cause significant damage when traversed by enemy vehicles. Must be placed a distance apart. |
| AT Rocket Gun | Assault | 4 | Single-shot breech gun intended for use against vehicles and structures. |
| AA Rocket Gun | Assault | 4 | A breech gun armed with flak shells intended for use against aircraft. |
| Medical Syringe | Medic | 0 | An Adrenaline injection that can be used to revive downed allies or kill enemies. |
| Medical Crate | Medic | 0 | Once placed, this medical crate will heal wounded infantry nearby |
| Bandage Pouch | Medic, Cavalry | 0 | Single-use field dressing that heals a single soldier to full health, even on the move. Any damage will cancel the heal. |
| Rifle Grenade - FRG | Medic | 3 | Rifle-launched frag grenades used to fight enemy infantry at a distance. |
| Rifle Grenade - SMK | Medic | 3 | Rifle-launched smoke grenades used to block line of sight and prevent spotting. |
| Rifle Grenade - HE | Medic | 3 | Rifle-launched high explosive grenades used to fight vehicles and infantry. Higher blast radius, but less effective against infantry. |
| Ammo Crate | Support | 0 | Once placed, this ammo crate will resupply players in its vicinity. |
| Ammo Pouch | Support, Cavalry | 0 | Small ammo pouch that can be used to instantly resupply players. |
| Mortar - AIR | Support | 0 | A mortar firing airburst shells, delivering blast damage across a big area. Effective against infantry. |
| Mortar - HE | Support | 0 | A mortar firing high explosive shells, delivering high damage to a small area. Effective against infantry and vehicles. |
| Repair Tool | Support, Tanker, Pilot | 0 | This Repair Tool can be used to repair friendly or damage enemy vehicles. |
| Limpet Charge | Support | 1 | A magnetic explosive charge that can be attached to vehicles. Detonated by time fuze. |
| Crossbow Launcher - FRG | Support | 2 | A crossbow fitted with a cup to launch frag grenades silently. Very effective against infantry. |
| Crossbow Launcher - HE | Support | 2 | A crossbow fitter with a cup to launch high-explosive grenades silently. Higher blast radius, but less effective against infantry |
| Flare Gun - Spot | Scout, Pilot | 2 | This flare gun shoots projectiles which reveal enemies in their vicinity. |
| Flare Gun - Flash | Scout | 2 | This flare gun shoots brightly burning projectiles, blinding players looking at them from nearby. |
| K Bullets | Scout | 5 | Armor-piercing bullets fired out of the primary rifle. These bullets are only effective at close range and with multiple shooters. |
| Trench Periscope | Scout | 0 | A scope that can be used to look across cover safely and to mark enemies for your squad mates. |
| Sniper Shield | Scout | 0 | A shield that can be deployed to snipe safely from a prone position. |
| Sniper Decoy | Scout | 3 | A Sniper Decoy that can be spotted as a sniper by enemy players. Reveals the location of enemy players shooting at it. |
| Tripwire Bomb - HE | Scout | 2 | 18-pounder shell with a tripwire attached. Breaking the wire will detonate the bomb. |
| Tripwire Bomb - GAS | Scout | 2 | 18-pounder gas shell with a tripwire attached. Breaking the wire will detonate the gas bomb. |
| Tripwire Bomb - INC | Scout | 2 | 18-pounder shell with a tripwire attached. Breaking the wire will detonate the fire bomb. |